with art by ChrisCross and Loyiso Mkize, and colors by Andrew Dalhouse.
Imagine waking up in the middle of a video game, and not a fun one with multiple save points and animal friends either. Okay, so there are animal companions to be found in the titular Tower where the game takes place, but our contestants don’t find that out for a while (and these companions really aren’t the cute and cuddly kind.) In the meantime, the players all have to figure out how to survive and win whatever this competition is, even as many of them hope that this really is just a video game, and that when they kill another contestant it’s not actually for real.
That’s what happens to Casandra, Kimi and Mac, the three main viewpoint characters of this comic book series. Casandra is so disoriented at waking up under such strange circumstances that she isn’t even able to grab a weapon before running from her starting zone to find answers. She attempts to make allies by defusing fights, eventually recruiting a small team to travel together through the computer-generated maze of the tower that they’re trapped in. But as they each slowly begin to remember how they got here, distrust and the desire to win unravel whatever fragile bonds they’ve built, even as killers in the guise of computer errors stalk the hallways, destroying contestants for their own mysterious purposes.