So on the one hand, I love any book with an inclusive portrayal of role-players and depictions of how out of game dynamics can affect in-game performance. On the other, yikes, these people need to play something that isn’t Dungeons & Dra– I mean, Dice & Deathtraps. I guess it’s unfair of me to stereotype ppl who play only D&D as being predisposed to the wildly immature behavior on display here but woof, maybe try something that encourages less grandstanding than cooperation and it’ll help with the attitudes? Disclaimer: I run and play and enjoy D&D on the regular but have found that ppl who don’t care to diversify aren’t the best adjusted, ijs.
Tho I guess that since these are all basically college kids who first got together in high school, I can’t really expect a display of full-fledged maturity. And in fairness, Shen and Cassandra are both quite level-headed. I just… well, I felt a little personally angered by Lana’s character because, in my experience, players like her don’t change for the better. They enjoy gatekeeping and it takes A LOT more than what happens in this book to get them to grow up.
Anyhoo, the story is that Jay has been running a Dice & Deathtraps game for their friends — Drew, Lana, Shen and Walter — since the days of getting together for their high school’s Gender Sexuality Alliance. Now that Jay’s girlfriend Cassandra has moved to the East Coast, they want to introduce her to the game by inserting her Dragonkin Bard into this original, long-running campaign. Lana, Shen and Walter are on the cusp of moving away, and Lana especially is dealing with the idea of change poorly, lashing out at Cass for not being “good enough” at gaming to meet her bizarre standards. Everyone else starts sidelining Cass too, until catastrophe strikes the party because the rest of them ignored her character’s warnings. Can they salvage the campaign and fix their friendships before ruining everything for good?