I admit, dear reader, that I was finally unable to resist the hype surrounding this series and decided to go see what all the fuss is about. And the answer is: a lot, and most of it really good!
Full disclosure, the tipping point for finally getting me to pick this up was likely the successful BackerKit campaign for the tabletop role-playing game based on the Dungeon Crawler Carl book series, of which this is the debut. I was definitely interested in jumping aboard but am already so invested in various different (and too often unplayed) RPG systems, that I figured I ought to at least give the first book a read before committing more funds and time to the game. Ironically, the main beneficiary of my time since then has been Baldur’s Gate 3, a video game that I can only play in small doses because I find the controls curiously fatiguing.
But I digress. This book is frigging great! Carl is a Coastie who runs out of his apartment pantsless one winter night to chase after Princess Donut, the spoiled showcat of his very recent ex-girlfriend who herself is off on a yacht somewhere with her new man. When an alien syndicate proceeds to flatten every man-made structure on Earth’s surface — as well as everything and everyone within them — Carl and Donut are forced to find refuge from the cold in one of the dungeon entrances that suddenly pop up instead. These entrances lead to a massive, multi-level underground dungeon where everyone who enters must fight to survive… for the entertainment of a galactic viewing audience eager to send loot boxes to their favorites. Soon, Carl and a newly sentient Donut must figure out how to play the game without losing their sense of right and wrong.








