With the caveat that I’m reviewing the sample set handed out for Free RPG Day 2024, which I must say feels fairly representative of how the book must be as a whole!
I’m actually finally coming around to writing a review of this because I got a chance to use a sample for one my own RPG sessions. I’ve been running Ghosts Of Saltmarsh as an overarching campaign for my local RPG group, dropping in the occasional one-shot between chapters for both cohesion and funsies. Interestingly, most of the adventures included in the GoS book don’t actually take place in the town actual, so I’ve been forced to look for outside materials to help build up Saltmarsh and its citizenry. One-Shot Wonders’ Fishy Business adventure was the perfect way to help do that!
And small wonder that it’s the adventure from which the cover illustration is taken. Over the course of a mere two pages (including the wonderfully evocative art,) Game Masters are given a comprehensive blueprint for an adventure that includes roleplay, investigation and two stages of combat, in an easy to follow layout that requires few additional notes. Important Characters are grouped in one section, with Quick Stats next to that, then Key Locations are provided on the facing page. Even tho there’s plenty of information available at a glance, nothing is crowded together. I ran the adventure with this two-page spread open in front of me (but behind the DM’s screen one of my players helpfully brings to each of my sessions,) with my phone for reference alongside and a notebook to jot down names as I made them up on the fly, often with input from my table. There’s a reason four of the sailors are called Summersby, Wintersby, Fallsby and Monsoonby, lol.